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#1
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I made it for a dude on a game that is in beta right now, not released to the public >:] I like how it turned out. May be my best
![]() CnC pl0x ![]()
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#2
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Pretty good but render does not blend enough.
Sticks out like a sticker. ![]()
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#3
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i know
that was the only thing. i set the layer at different setting, like he was sorta... umm... transparent... but this looked better to bad i didnt save the psd the dude i made it for really likes it. >:]just made this for the same guy ![]() ![]()
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![]() Add me, if you will. Last edited by beef; 08-08-2008 at 04:52 AM.. Reason: Automerged Doublepost |
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#4
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it's getting better, this one looks acceptable
just blend the render more, and make the background look more smoth Don't be afraid to play around with the filters they help a lot the second looks like it is leaning to the vector side... although the render doesn't fit, maybe if there was more grey it seems when a person stars off, they either over-blend, or under blend.... i over blended... lol here's my first sig i ever made ![]() lol ^^^ funny isn't it
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#5
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the A is noticeably off... other than that good
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#6
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Quote:
i tried blending those renders on the second one, like by setting the layer to opacity, and burn, and dodge, but none of those things worked >_> how exactly do i blend the layer?thanks ![]()
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#7
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use colors from the render... the eye dropper tool helps
like i said don't be afraind to use filters duplicate the render and play around with filters
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#8
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Quote:
i used the cubify filter on the first one, in the bottom left corner, but you cant really see it, i covered it with a c4d ![]()
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#9
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that filter isn't the greatest
![]()
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#10
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yeah, lol. i always use the soft-glow, pretty much on every sig
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