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  #21  
Old 06-28-2008, 12:47 PM
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Originally Posted by noobjam View Post
That's awfully mean. Well, just to let you guys know, I'm trying to find a safe place to upload it right now. (:

Holy crap I found one.
Neat game
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  #22  
Old 06-28-2008, 12:50 PM
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Finished the demo

Can't wait for the full version, I got it completely figured out!
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  #23  
Old 06-28-2008, 02:55 PM
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Well, since the demo, there's full support up to 1100 drop cycles of difficulty. Anything over 1100 drop cycles is basically you having to survive an almost bonus mode forever. You'll eventually die, unless you're a god, because the rate of bad eggs increases and the rate of gold eggs decreases by that time.

I guess I'll give anyone who hits over 2000 drop cycles a surprise. I doubt anyone will... but maybe.

There are also two new eggs, and I'm trying to think of one more... Big, Small, Lucky, Bad, Golden... Oh well.

It's too bad I limited the demo version to not being able to play in bonus mode. You guys might like it.
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  #24  
Old 06-28-2008, 03:15 PM
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The demo basically (for me) goes until 200 points and then stops.
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  #25  
Old 06-28-2008, 03:23 PM
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The demo basically (for me) goes until 200 points and then stops.
Not counting eggs. Anytime anything falls out of the pipes and it's not in bonus mode, it's counted as a dropcycle. There are lots of behind the scenes formulas. I kinda want to explain everything in acute detail, but I also want to see if anyone can figure it out on their own.
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  #26  
Old 06-28-2008, 03:25 PM
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Originally Posted by noobjam View Post
Not counting eggs. Anytime anything falls out of the pipes and it's not in bonus mode, it's counted as a dropcycle. There are lots of behind the scenes formulas. I kinda want to explain everything in acute detail, but I also want to see if anyone can figure it out on their own.
Cool. I'm pretty stoked for the full release.
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  #27  
Old 06-28-2008, 03:45 PM
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noobjam, roughly how many hours of work would it take to create a full game of this kind?
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  #28  
Old 06-28-2008, 07:13 PM
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I don't get it.
Sometimes it falls in the basket and other times it just falls straight through.
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  #29  
Old 06-28-2008, 07:34 PM
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Try clicking? And notice that yellow bar across the screen?
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  #30  
Old 06-28-2008, 07:44 PM
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noobjam, roughly how many hours of work would it take to create a full game of this kind?
I've been working roughly 18 hours on it so far. Since I'm the kind of person who starts something and finishes it really quickly because all my day is put towards it, I only started this yesterday at 7:14 AM.

Okay everyone, it's basically done, I've tested it myself many, many times, I've gotten up to 780 drop cycles before quitting to fix a problem I missed. This means it's easily possible to get to 1100 when you have trained enough. It only gets exponentially harder after 800 though, so for the last 300 you'll be crying.

Then just to get the secret you have to survive 1100~2000. Hahaha, I doubt it.

Anyway, right now I'm just adding sounds, but the game plays so many sounds, I can't find music that fits (I even tried making some using the same noises as the sounds) so I'm leaving it out. If you want to listen to your own music and the sound effects just don't fit, toggle the sound effects off.

Last but not least, the pause menu now shows what drop cycle you're on, so no more guessing games. I'll be releasing another demo with the sounds in about 5 minutes.

If you catch any bugs, or find really suitable music, please PM me ASAP. I'll do my best to work out any kinks. I'll give you guy 250 drop cycles in this demo, so the lucky ones will get to play bonus mode.

Here it is. I lied here it is.
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Last edited by noobjam; 06-28-2008 at 07:54 PM.
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