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#11
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Damn my game is even more bugged than I thought. Thanks though, I'll try to to fix these things.
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#12
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Quote:
BTW i can spell interdenominationalism in about 5 seconds.
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Bored to the extent that i think I'll come back once in awhile and pop in. Waiting for Gaz's new game to go up to play in the arca-oh wait.
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#13
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Nice game, bit like bejeweld I think
Are you gonna fix that you can only switch horizontal or you keep it that way?
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No sig. |
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#14
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Quote:
Anyway, I've rewritten the checking processes and added a testing tile which I can actually use for puzzles now. I'm sure there are still errors, which I'm currently checking different combo types. I might make a quick level editor so you guys can help me test. Thanks a bunch Damion, your quick bug checks made me think and I figured out how I could make that and other combos work. Puzzle Game v0.5 In this little test thing, the visible red means the red that started the check outwards and any half visible reds were put into the combo.
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#15
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Um, excuse me, but what exactly is the point of this? All I can succeed in doing is shifting the positions of various coloured globules. Am I doing something wrong..?
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#16
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You're doing everything right, I'm just showing the progress of my engine as I make it.
New update: intercolorary discovery, it's still a wip, so some combination's (3 red 3 blue) don't work - Puzzle Game v0.6 New new update: Pretty quick fix, I think intercolorary discovery works pretty well now. I'll probably start making that small editor so you guys can test absurd combos, to make sure it actually works. Puzzle Game v0.65 New new new update: Fixed an infinity loop when checking for undefined tiles. Trying to run two removal loops at one time will freeze the flash, be warned. Right now loops are global, I need to make them local before I can have multiple loops going at the same time. 4(New) update: The loop checks were now made local, and with a few seconds of searching I can't see a problem, but let me know if something comes up. EDIT: Found a problem with floating blocks, let me see if I can fix that. EDITEDIT: Seemingly fixed. Puzzle Game v0.685 5(New) update: Starting now when I release a testing version I will release the Base (when the game is first set up) and Fixed (where there is a certain setup of blocks to test) versions, for difference comparison. Base: puzzlegamebase Fixed: puzzlegame Known Bugs - Base: Some blocks will host their own single combo (1). Reason: Unknown. Fixed? No. Blocks will check for other blocks while in the air. Reason: They aren't told not to. Fixed? No. Known Bugs - Fixed: None
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Last edited by noobjam; 07-31-2008 at 12:56 PM. |
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#17
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Woo, 12 point combo
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#18
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woo. me too
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We don't love to be loved; we love to love. "Someone is special, only if you.. ..tell them."
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#19
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#20
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Base: puzzlegamebase
Fixed: puzzlegame Known Bugs - Base: Some blocks will host their own single combo (1). Reason: Would be tricked into thinking they're position was shifted when falling. Fixed? Yes. Blocks will check for other blocks while in the air. Reason: They aren't told not to. Fixed? No. Blocks will get stuck when removing. Reason: unknown. Fixed? No. Known Bugs - Fixed: Mid-air switches will stack blocks. Reason: unknown. Fixed? No.
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Last edited by noobjam; 07-31-2008 at 01:37 PM. |
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