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  #11  
Old 07-31-2008, 10:29 AM
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Damn my game is even more bugged than I thought. Thanks though, I'll try to to fix these things.
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  #12  
Old 07-31-2008, 10:43 AM
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Quote:
Originally Posted by noobjam View Post
It's okay mesges, I'm not here to favor towards you. If you don't want to admit you don't understand it, you don't have to, but there's no reason to put down my use of language.

algorithm for dynamic discovery of relevant nodes - is the best way I could put it.

Algorithm -
A set of rules for solving a problem in a finite number of steps.

I use Dynamic in a sense of setting it up so that there isn't a set table of combinations. For example, if I was doing a more static approach, I would check if there were 3 blocks connected, if so, check for four, in certain patterns. Instead I'm using a system where it will check the tiles around the current tile and go from there.

Discovery is pretty straight forward, as is node, though again used loosely to describe one of the blocks.

Also, I probably won't be able to make this system work very well at all, but I've given it my best so far. It's really quite difficult.

puzzlegame

If you're not interested in the actual game, can you not post again, mesges? Thanks.

Oops, wrong version. I'll fix that soon. Updated. Be warned, there are bugs.
sadly, alot of people dont know what this means. (i do, but thats not the point). my suggestion is use big words people know, insteead of insane ones.

BTW i can spell interdenominationalism in about 5 seconds.
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  #13  
Old 07-31-2008, 11:10 AM
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Nice game, bit like bejeweld I think

Are you gonna fix that you can only switch horizontal or you keep it that way?
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  #14  
Old 07-31-2008, 11:19 AM
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Quote:
Originally Posted by gong29 View Post
sadly, alot of people dont know what this means. (i do, but thats not the point). my suggestion is use big words people know, insteead of insane ones.

BTW i can spell interdenominationalism in about 5 seconds.
Sorry, I was under the impression that people often went to school. I learned those words in class, so I don't see why anyone wouldn't know such words. Shame on me for assuming. I apologize.

Anyway, I've rewritten the checking processes and added a testing tile which I can actually use for puzzles now. I'm sure there are still errors, which I'm currently checking different combo types.

I might make a quick level editor so you guys can help me test. Thanks a bunch Damion, your quick bug checks made me think and I figured out how I could make that and other combos work.

Puzzle Game v0.5

In this little test thing, the visible red means the red that started the check outwards and any half visible reds were put into the combo.
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Old 07-31-2008, 11:26 AM
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Um, excuse me, but what exactly is the point of this? All I can succeed in doing is shifting the positions of various coloured globules. Am I doing something wrong..?
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  #16  
Old 07-31-2008, 12:19 PM
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You're doing everything right, I'm just showing the progress of my engine as I make it.

New update: intercolorary discovery, it's still a wip, so some combination's (3 red 3 blue) don't work - Puzzle Game v0.6

New new update: Pretty quick fix, I think intercolorary discovery works pretty well now. I'll probably start making that small editor so you guys can test absurd combos, to make sure it actually works.
Puzzle Game v0.65

New new new update: Fixed an infinity loop when checking for undefined tiles. Trying to run two removal loops at one time will freeze the flash, be warned. Right now loops are global, I need to make them local before I can have multiple loops going at the same time.

4(New) update: The loop checks were now made local, and with a few seconds of searching I can't see a problem, but let me know if something comes up. EDIT: Found a problem with floating blocks, let me see if I can fix that. EDITEDIT: Seemingly fixed.
Puzzle Game v0.685

5(New) update: Starting now when I release a testing version I will release the Base (when the game is first set up) and Fixed (where there is a certain setup of blocks to test) versions, for difference comparison.

Base:
puzzlegamebase
Fixed: puzzlegame

Known Bugs - Base:
Some blocks will host their own single combo (1). Reason: Unknown. Fixed? No.
Blocks will check for other blocks while in the air. Reason: They aren't told not to. Fixed? No.

Known Bugs - Fixed:
None
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  #17  
Old 07-31-2008, 12:34 PM
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Woo, 12 point combo
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  #18  
Old 07-31-2008, 12:39 PM
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woo. me too
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  #19  
Old 07-31-2008, 12:42 PM
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Quote:
Originally Posted by Shanepoo2 View Post
woo. me too
Lmao, it was quite easy
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  #20  
Old 07-31-2008, 01:13 PM
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Base: puzzlegamebase
Fixed: puzzlegame

Known Bugs - Base:
Some blocks will host their own single combo (1). Reason: Would be tricked into thinking they're position was shifted when falling. Fixed? Yes.

Blocks will check for other blocks while in the air. Reason: They aren't told not to. Fixed? No.

Blocks will get stuck when removing. Reason: unknown. Fixed? No.

Known Bugs - Fixed:
Mid-air switches will stack blocks. Reason: unknown. Fixed? No.
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Last edited by noobjam; 07-31-2008 at 01:37 PM.
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