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  #1  
Old 07-30-2008, 05:34 PM
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Puzzle Game Engine v0.3
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Old 07-30-2008, 05:38 PM
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where do you keep disappearing off to?

(spam, i kno)
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Old 07-30-2008, 05:40 PM
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ermm what do you do on that link
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Old 07-30-2008, 05:43 PM
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Quote:
Originally Posted by Limeanade View Post
where do you keep disappearing off to?

(spam, i kno)
I've been busy scripting things for other games / languages and it's summer.

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Originally Posted by Shanepoo2 View Post
ermm what do you do on that link
It's an engine, so currently you can only switch the position of two... whatever you wanna call thems. I have to figure out the algorithm for dynamic discovery of relevant nodes in order to be able to make any more progress.
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Old 07-30-2008, 05:44 PM
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ah, i get it now.
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Old 07-30-2008, 07:55 PM
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Quote:
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algorithm for dynamic discovery of relevant nodes
Oh ya complete sense
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Old 07-30-2008, 08:45 PM
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simple:
seems noobjam just likes using big words (like me! it makes you sound intelligent)

he said:
he needs to find a way so that when (insert # here) line up - they disappear and give you points....

right Jam?
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Old 07-30-2008, 10:31 PM
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That's what distinguishes a nerd from an expert. An expert understands that other people may not know the jargon, and also knows he is good enough to not need to prove to others he is capable. A nerd fills it in with jargon till the point of incomprehensibility. Maybe if you were talking to another programmer about it, phrases like that would make it shorter, but when explaining it to others...keep out the crap...

Noobjam...it's phrases like that, that make me think thumbs-down...
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Old 07-31-2008, 01:46 AM
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It's okay mesges, I'm not here to favor towards you. If you don't want to admit you don't understand it, you don't have to, but there's no reason to put down my use of language.

algorithm for dynamic discovery of relevant nodes - is the best way I could put it.

Algorithm -
A set of rules for solving a problem in a finite number of steps.

I use Dynamic in a sense of setting it up so that there isn't a set table of combinations. For example, if I was doing a more static approach, I would check if there were 3 blocks connected, if so, check for four, in certain patterns. Instead I'm using a system where it will check the tiles around the current tile and go from there.

Discovery is pretty straight forward, as is node, though again used loosely to describe one of the blocks.

Also, I probably won't be able to make this system work very well at all, but I've given it my best so far. It's really quite difficult.

puzzlegame

If you're not interested in the actual game, can you not post again, mesges? Thanks.

Oops, wrong version. I'll fix that soon. Updated. Be warned, there are bugs.
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Old 07-31-2008, 02:19 AM
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ok Jam found few bugs (if you didn't find them already (you prolly did though))

1. Combos will happen with falling pieces
2. anything bigger than a 4 piece combo doesn't work

EDIT:
3. If a 2 pieces of the same color are on top of each other and fall - they will combo together

EDIT2:
4. if a falling piece is switched it will be destroyed (this doesn't seem to happen all the time)

EDIT3:
5. If this situation happens:
the piece "to be moved" will take the top 2 and 1 of the bottoms

EDIT4:
6. Hahahaha - you can do a "Half switch" when a falling piece is switch when the cursor is at the half mark it will switch with the piece and go through the entire row to the bottom

that's when you have to switch it ^^^^^

EDIT5:
7. a possible combo is 3 horizontal 2 vertical

EDIT6:
Woot i beat it!
ok i am done testing for bugs - hoped i helped Jam!

Spoiler for Beat:
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Last edited by Damion; 07-31-2008 at 03:08 AM.
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