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#1
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#2
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where do you keep disappearing off to?
(spam, i kno)
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"No one on the corner have swagger like us." |
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#3
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ermm what do you do on that link
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#4
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I've been busy scripting things for other games / languages and it's summer.
It's an engine, so currently you can only switch the position of two... whatever you wanna call thems. I have to figure out the algorithm for dynamic discovery of relevant nodes in order to be able to make any more progress.
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#5
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ah, i get it now.
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#6
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Oh ya complete sense
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#7
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simple:
seems noobjam just likes using big words (like me! it makes you sound intelligent) he said: he needs to find a way so that when (insert # here) line up - they disappear and give you points.... right Jam?
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#8
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That's what distinguishes a nerd from an expert. An expert understands that other people may not know the jargon, and also knows he is good enough to not need to prove to others he is capable. A nerd fills it in with jargon till the point of incomprehensibility. Maybe if you were talking to another programmer about it, phrases like that would make it shorter, but when explaining it to others...keep out the crap...
Noobjam...it's phrases like that, that make me think thumbs-down...
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I guess that since Bush is leaving soon, I'll change my signature... |
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#9
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It's okay mesges, I'm not here to favor towards you. If you don't want to admit you don't understand it, you don't have to, but there's no reason to put down my use of language.
algorithm for dynamic discovery of relevant nodes - is the best way I could put it. Algorithm - A set of rules for solving a problem in a finite number of steps. I use Dynamic in a sense of setting it up so that there isn't a set table of combinations. For example, if I was doing a more static approach, I would check if there were 3 blocks connected, if so, check for four, in certain patterns. Instead I'm using a system where it will check the tiles around the current tile and go from there. Discovery is pretty straight forward, as is node, though again used loosely to describe one of the blocks. Also, I probably won't be able to make this system work very well at all, but I've given it my best so far. It's really quite difficult. puzzlegame If you're not interested in the actual game, can you not post again, mesges? Thanks. Oops, wrong version. I'll fix that soon. Updated. Be warned, there are bugs.
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Last edited by noobjam; 07-31-2008 at 01:56 AM. |
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#10
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ok Jam found few bugs (if you didn't find them already (you prolly did though))
1. Combos will happen with falling pieces 2. anything bigger than a 4 piece combo doesn't work EDIT: 3. If a 2 pieces of the same color are on top of each other and fall - they will combo together EDIT2: 4. if a falling piece is switched it will be destroyed (this doesn't seem to happen all the time) EDIT3: 5. If this situation happens: the piece "to be moved" will take the top 2 and 1 of the bottoms EDIT4: 6. Hahahaha - you can do a "Half switch" when a falling piece is switch when the cursor is at the half mark it will switch with the piece and go through the entire row to the bottom that's when you have to switch it ^^^^^ EDIT5: 7. a possible combo is 3 horizontal 2 vertical EDIT6: Woot i beat it! ok i am done testing for bugs - hoped i helped Jam! Spoiler for Beat:
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Last edited by Damion; 07-31-2008 at 03:08 AM. |
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